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Build AI-Enhanced Audio Plugins with C++

Langue : Anglais

Auteur :

Couverture de l’ouvrage Build AI-Enhanced Audio Plugins with C++

Build AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools.

Alongside a freely accessible source code repository created by the author that accompanies the book for readers to reference, each chapter is supported by complete example applications and projects, including an autonomous music improviser, a neural network-based synthesizer meta-programmer and a neural audio effects processor. Detailed instructions on how to build each example are also provided, including source code extracts, diagrams and background theory.

This is an essential guide for software developers and programmers of all levels looking to integrate AI into their systems, as well as educators and students of audio programming, machine learning and software development.

Part 1: Getting started 1. Introduction to the book 2. Setting up your development environment 3. Installing JUCE 4. Installing and using CMake 5. Set up libtorch 6. Python setup instructions 7. Common development environment setup problems 8. Basic plugin development 9. FM synthesizer plugin Part 2: ML-powered plugin control: the meta-controller 10. Using regression for synthesizer control 11. Experiment with regression and libtorch 12. The meta-controller 13. Linear interpolating Superknob 14. Untrained Torchknob 15. Training the torchknob 16. Plugin meta-controller 17. Placing plugins in an AudioProcessGraph structure 18. Show a plugin’s user interface 19. From plugin host to meta-controller Part 3: The autonomous music improviser 20. Background: all about sequencers 21. Programming with Markov models 22. Starting the Improviser plugin 23. Modelling note onset times 24. Modelling note duration 25. Polyphonic Markov model Part 4: Neural audio effects 26. Welcome to neural effects 27. Finite Impulse Responses, signals and systems 28. Convolution 29. Infinite Impulse Response filters 30. Waveshapers 31. Introduction to neural guitar amplifier emulation 32. Neural FX: LSTM network 33. JUCE LSTM plugin 34. Training the amp emulator: dataset 35. Data shapes, LSTM models and loss functions 36. The LSTM training loop 37. Operationalising the model in a plugin 38. Faster LSTM using RTNeural 39. Guide to the projects in the repository

Postgraduate, Professional Practice & Development, Undergraduate Advanced, and Undergraduate Core

Matthew John Yee-King is a professor in the department of computing at Goldsmiths, University of London. He is an experienced educator as well as the programme director for the University of London's online BSc Computer Science degree.

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