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Developing Inclusive Mobile Apps, 1st ed. Building Accessible Apps for iOS and Android

Langue : Anglais

Auteur :

Couverture de l’ouvrage Developing Inclusive Mobile Apps

By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole?23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.

To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities?mental or physical?and how to create a better experience for everyone.

Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.


What You'll Learn

  • Create mobile experiences that work for as many people as possible
  • Incorporate a worldview of accessibility and customer service into your design 
  • Work with accessibility tools and techniques commonly available for developers


Who This Book Is For

Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.


Chapter 1: What is Accessibility?

•   Intro to accessibility - great accessibility is a great experience for everyone

•   Intro to disability - ie, its not all visual

•   Why mobile is the best for accessible innovation

 

Chapter 2: What is Digital Inclusion?

•   Brief history of accessible thinking

•   Inclusive design & the persona spectrum

•   Empathy

 

Chapter 3: Accessibility Tools on Android

•   Brief overview of the accessibility features & tools built into Android. What these mean for users, and how to leverage them as developers

•   Including code snippets

 

Chapter 4: Accessibility Tools for iOS

•   Brief overview of the accessibility features & tools built into iOS. What these mean for users, and how to leverage them as developers

•   Including code snippets

 

Chapter 5: Ensuring good accessibility

•   User research

•   Testing with accessibility tools

 

Chapter 6: Visual Impairments

•   Practical tips for improving the experience for people with visual impairments

•   Including code snippets

 

Chapter 7: Motor issues

•   Practical tips for improving the experience for people with motor issues

•   Including code snippets

 

Chapter 8: Deaf & Hard of Hearing

•   Practical tips for improving the experience for people with auditory impairments

•   Including code snippets

 

Chapter 9: Anxiety & Mental Health

•   Practical tips for improving the experience for people with visual mental health issues

•   Including code snippets

 

Chapter 10: Dyslexia, Autism and Learning Difficulties

•   Practical tips for improving the experience for people with learning difficulties

•   Including code snippets

 

Chapter 11: Poor Digital Skills

•   Good accessibility is not just about disability, but ability too

•   What skills are essential for digital life, and how do we measure up

•   Practical tips for improving the experience for people with poor digital skills

 

Chapter 12: Life Circumstances

•   Good accessibility is not just about disability, but people's circumstances too

•   How circumstances such as low income, poor education etc can affect your digital interactions

•   Practical tips for improving the experience for people with with difficult life circumstances

 

Chapter 13: Age, Gender & Sexuality

•   Theres a huge gap in digital use between 18 year olds, and those aged 60+. 

•   How do we make sure we're not prejudicing based on age or experience, gender or sexuality when creating software

 

Chapter 14: Internationalization

Rob Whitaker is an iOS software development engineer at Capital One UK with a passion for improving digital experiences for everyone. He actively observes how people use technology, and considers how we can all make those interactions better. Currently he’s working on a project to make the Capital One UK app the first mobile app certified by the RNIB (Royal National Institute for Blind People).

Get accessibility right so that your customer base includes everyone

Work with both development and design skills

Plan for disabilities across the board from hearing and sight to motor skills and cognitive impairments

Date de parution :

Ouvrage de 342 p.

15.5x23.5 cm

Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).

Prix indicatif 47,46 €

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Thèmes de Developing Inclusive Mobile Apps :